Thunder Lotus recently announced its third production, Spiritfarer: a cozy management game about dying. The team has grown substantially, and the studio has upgraded to a larger space in the vibrant Saint-Henri neighborhood of Montreal. With its days as a fledgling enterprise now a distant memory, Thunder Lotus has recently entered its fifth year in the industry with significant momentum and ambition. Over time, the team’s growing maturity coalesced into a strong vision for the studio, which they proudly see as being built upon a foundation of Respect for the Player, the Team, and for the Craft. Thunder Lotus leveraged its growing experience, resources, fanbase, and partnerships to ensure a strong launch for Sundered upon its release in summer 2017. An ambitiously designed action game set in a distinctly darker universe, Sundered built on the studio’s strengths while pushing beyond Jotun’s artistic and technical scope considerably. In the interim, Thunder Lotus developed its sophomore creation, titled Sundered. Bolstered by strong reviews from critics and players alike, Jotun has gone on to attract over 1 million players into its hand-drawn, Norse-inspired world since its fall 2015 launch. Since then, Thunder Lotus has never looked back. The success of the Kickstarter campaign consolidated the team and its vision, helping to secure additional external funding, as well as crucial endorsement from the gamer community writ large via the Greenlight process on Steam, the leading digital storefront for PC games. The game’s unique blend of action and exploration gameplay, along with its eye-catching hand-drawn take on Norse mythology, struck a chord with the Kickstarter community in summer 2014, raising over $64,000 from 2,300 backers. Their first project was Jotun, the tale a Norse warrior who has died an inglorious death and must prove herself to the Gods to enter Valhalla. Dubé rallied a group talented friends and former colleagues to the cause, and the loose collective settled on the evocative moniker Thunder Lotus. In 2014, studio founder Will Dubé quit his job as a mobile game designer with the goal of bringing an independent video game project to the crowdfunding platform Kickstarter.
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